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The wild at heart switch review
The wild at heart switch review












Similarly, that aforementioned shield has been replaced more times than I can count. I’ve used a one-handed sword, a boomerang, and a bow, but I’ve also used a wand, a pitchfork, a tree branch, a spear, a two-handed claymore, and weapons far more exotic that I’ll let you discover them for yourself. When you add weapon durability into the mix, everything changes.

the wild at heart switch review

Sure, the bow and boomerang were useful in their pre-baked situations, but the bulk of your fighting was delivered via sword and shield. In every game to this point, getting a sword meant every other weapon revolved around the use of that tool. The story is always there, and certain things are locked behind its progress, but it’s never insistent on where you need to go.Īnother massive change from the usual formula in how equipment is handled. Another session I simply unlocked warp points for easier travel. During one play session, I decided to line my pockets with rupees by mining every cliff face mineral and ore deposit I could find for a few hours. The forced linearity removed, I was able to explore the vast world how I saw fit. Not since the original Zelda have I felt this level of freedom in a game. Thankfully, you can mark up to 100 objects on your map to help you find things later. The major landmarks might be written in, but shrines, villages, and other locations are not. This reveals more parts of the map, but thankfully doesn’t mark everything there is to find. To reveal the map, you’ll have to locate towers in each area, climb them, and wrest them from enemy control. Your memory lost and your Sheikah Slate (it stores your runes, pictures, inventory, etc.) damaged, your map of Hyrule is missing. The monsters may slay you nearly instantly, or you might freeze to death if you go to certain places unprepared, but for the most part there’s nothing stopping you. Like any good open world RPG, this means you can head down the well-tracked story path, branch and tackle side quests, go hunt down the 100+ mini-dungeons, or try to light up all of the towers before you do anything else.

the wild at heart switch review

#The wild at heart switch review free#

There is a short tutorial (with a skip dialogue button, a thankful improvement over Skyward Sword) that provides a few of the runes you’ll use for solving future puzzles, but beyond that, you are free to roam. The Legend of Zelda: Breath of the Wild has more in common with The Elder Scrolls V: Skyrim than it does any other Zelda game.įrom the moment you crest the hill over the Great Plateau, the world is yours. But even so, the comparison isn’t quite correct. That said, it was wildly successful and rewarding to players like myself who have played every Zelda game before it. Admittedly, it did take place on familiar ground, a near copy of the overworld for Ocarina of Time. The smash hit The Legend of Zelda: A Link Between Worlds was Nintendo’s first foray into a roaming overworld, letting players collect items and solve puzzles in their own time. Mechanically, this isn’t the first open world game in the Zelda franchise. The world is expansive and waiting for you to explore it.












The wild at heart switch review